In case you missed it, Destiny’s Rise of Iron expansion dropped today.
Along with the new content is an update that’s going to change some aspects of the gameplay, so without further ado, here are the patch notes:
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General
Rise of Iron campaign unlocked
Requires Destiny: Rise of Iron and minimum Character Level 40
Max Light increased to 385
New Vanguard & Crucible Bounties are now available
Year 2 Moments of Triumph will end at 10:00am PDT on 9/20/16 and cannot be progressed
Activities
Daily Heroics
Will now include selections from Year 1, Year 2, and Year 3
Increase Light to 350
Vanguard Strike Playlists
Vanguard Playlist is now called The Taken War Strike Playlist but is otherwise unchanged
The SIVA Crisis Playlist consists of Taken King and Rise of Iron Strikes at 320 Light
The Taken War Heroic Strike Playlist is available for players who have not purchased Rise of Iron and is accessible in the Vanguard Strike Playlist page
No longer rewards Vanguard Marks
The SIVA Crisis Heroic Strike Playlist is now available to players who have purchased Rise of Iron
This Playlist replaces te Taken War Heroic Playlist in the Vanguard Strike Playlist
This Playlist is also the Weekly Heroic Strike featured Playlist
Recommended 350 Light
Nightfall
Requires Rise of Iron
Recommended 360 Light
Economy
Activities
Normal Strikes will now grant rewards up to 340 Light
Heroic Strikes will now grant rewards up to 365 Light
Strike-specific Skeleton Keys now drop in the Nightfall Strike and the SIVA Crisis Heroic and Taken War Strike Playlists
Skeleton Keys allow you to open Strike Hoards to guarantee a Strike-unique reward
Strike unique rewards will now drop up to 385 Light
Nightfall will now reward the player with Ghosts less often so other rewards will drop more often
Players can receive one free Radiant Treasure per account through their first Heroic Strike Playlist completion per week
Variks will now grant Weapons and Armor for Challenge of the Elders scorecard completions up to 365 Light
Engrams
Fixed an issue where, after enough kills were accumulated, players would never see Uncommon item drops again
This resulted in players being starved of weapon and armor materials
Uncommon drops will be in addition to, not in place of, Rare and Legendary drops
Rare and Legendary Engrams will now attempt to give you rewards equal to or higher than your current Light
Rare Engrams can now decode up to 340 Light
Legendary Engrams can now decode up to 365 Light
Legendary Engram Light value will slow from their fast progress at 350, up to 365
Within that range, Engrams will grant the player something with higher Light about half the time
Exotic Engrams can now decode up to 385 Light
Faction Packages
Faction Packages now drop items up to 385 Light
Fixed an issue where vanity items (Ships, Sparrows, Shaders) were dropping less frequently than intended
Queen’s Wrath faction packages now contain Queen’s Guard armor and Chasing Infinity
Previews have been added for the Queen’s Wrath and Crota’s Bane Factions
House of Judgment Faction Packages now grant a Weapon each time
House of Judgment Class Items now drop in addition to Weapons rather than in place of
Dead Orbit, New Monarchy, Future War Cult, Vanguard, and Crucible Packages now allow the player to choose one of three options: Weapons, Armor, or Chroma Armor
New Faction Ghosts and Sparrows have been added to these Packages
They can be found in all three Package selections (Weapons, Armor, and Chroma Armor)
TTK Armor and Weapons have been removed from the Faction Packages and are replaced with new ROI Weapons and Armor
The following Weapons will remain in their respective Faction Packages (Crucible and Vanguard):
Shadow Price
Badger CCL
Lord High Fixer
Grim Citizen III
The Saterienne Rapier
The Devil You Know
The Swarm
Zombie Apocalypse WF47
LDR 5001
Y-09 Longbow Synthesis
Two to the Morgue
The Comedian
Armsday/Gunsmith
Removed the SUROS TSR-10 Rocket Launcher Test Weapon that required Crucible kills
Removed the Häkke Test-A Shotgun Test weapon that required Crucible kills
Vendors
Vendor items purchased for Legendary Marks have been increased to 350 Light
Xur’s exotics for sale have been increased to 350 Light
Xur now sells two Exotic Weapon Ornaments per week for Silver Dust
Xur can now carry Legacy Boot Engrams
Items
Year 1 Class Items are now available as new Rise of Iron Legendary Class Items. This does not include Year 1 Raid Class items. The new Class Items are found in the following locations:
Strike Hoards
Crucible End of Match Rewards
Legendary Engrams
Iron Banner
Trials of Osiris
Faction Packages
Rise of Iron Vendors
22 Exotic Weapon Ornaments have been added
Applying an Exotic Weapon Ornament has a cost of the Exotic Weapon Ornament and 1 Silver Dust
Players who have obtained Laurels can apply them to their corresponding Armor set to unlock Armor Ornaments
Armor Ornaments cost 1-2 Laurels plus 5 Silver Dust to apply
Trials of Osiris Laurels can be obtained from Trials Flawless Chests, 1 per character per week
Raid Laurels can be obtained from the Heroic Raid challenge modes, 1 per character per week
Iron Lord Laurels can be obtained from Radiant Treasures. Additionally, players will obtain one Iron Lord Laurel from the Rise of Iron Record Book
Record Books now appear in their own section on the character progress UI screen
Eververse
Silver Dust is now available
Obtained from Radiant Treasures and by sharding Exotic Weapon Ornaments
Used to purchase unique Eververse items, purchase Chroma from Eva Levante, purchase Iron Engrams from Lord Saladin, and apply Ornaments to Armor and Weapons
New Emotes have been added to the Eververse Store
April Update Emotes have been removed from the store and added to the new “Spring 2016 Emotes” bag
Radiant Treasures can now be purchased from the Eververse store
Radiant Treasures contain Exotic Weapon Ornaments and Vanity Items
Reputation Boosters are now available for direct purchase on the store
Crucible
Private Matches
Rise of Iron Maps and Modes are now available (Requires Destiny: Rise of Iron)
Playlists
Supremacy, Clash, Control, Rift, Skirmish, Rumble are now core Playlists
Elimination will be available every day of the week until Trials of Osiris returns on 9/30
Rise of Iron Crucible Maps Floating Gardens, Last Exit, Skyline, Icarus (PS Exclusive) added to core playlists with strong weightings to feature them (these will normalize over the course of a few weeks)
The Taken King Crucible maps added to Classic playlists (These are now free for anyone who owns the base game)
Rotating featured playlists updated to include Rumble Supremacy, Inferno Supremacy, Salvage, and Combined Arms
Rewards
Core playlists now reward a new collection of Crucible Legendary Weapons:
Hex Caster ARC
77 Wizard
Ill Will
Unending Deluge III
Hopscotch Pilgrim
Steel Oracle Z-11
Cryptic Dragon
Matador 64
20/20 AMR7
Classic playlists now reward the Year 2 collection of Crucible Legendary Weapons
Red Spectre
Eyasluna
In Times of Need
Split Shifter Pro
The Revelator
The Ash Factory
Party Crasher +1
Spare Change.25
NL Shadow 701X
Crucible Class Items added to the Crucible Legendary loot pool
Crucible Legendary drop rates slightly increased
Quests and Bounties
New Supremacy Quest is available from Lord Shaxx
New Supremacy Bounties are now available when Supremacy is the daily featured playlist
Shaxx Weekly Bounty design has changed and now features a single multi-objective Bounty for a specific featured 6v6 mode
Daily Crucible Bounty availability updated for Rise of Iron
The Light level cap has been raised. Here are the best ways to get there.
With Destiny’s Rise of Iron expansion, we got new armour, new weapons, and a new Light level cap of 385.
There are a number of ways you can increase your Light level.
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Collecting Engrams as you run through the story
Levelling up Factions for high Light level gear
Strike playlists
Buying gear from vendors
Don’t forget to equip your highest Light level gear before decrypting Engrams. The Light level for loot scales so max it out beforehand and keep checking the new loot that you get for each Engram as you go.
Need more Destiny tips? Check our Rise of Iron guide.
The Light level cap for Legendary Engrams is 365 and post 350, you may find it hard going as they are half as likely to produce gear with a higher Light level than what you have equipped.
And be sure to use Three of Coins before facing high-level enemies. It increases the chance for an Exotic to drop, and as they now decode at the Light level cap of 385, they are going to come in very handy indeed.
Light level 340
Rare Engrams are maxed at Light level 340 so collect a bunch of them, put on your finest gear, and head to the Cryptarch to get them decrypted.
Doing strikes on Normal difficulty will also reward you with 340 level loot.
Light Level 350
Tower Vendors will flog gear at this level so make them your first port of call, and pay Xur a visit on weekends to grab his Exotics.
Dismantle any Legendary gear you’ve hoarded away for Legendary Marks and trade them for better gear. As armour generally costs less than weapons, use the Legendary Marks for armour pieces and Faction Rank Up Packages for weapons, class items, and Ghosts to give you a better chance of bumping up your Light level.
Ans once you complete the story you can start collecting Iron Lord Artifacts that have a Light level of 350.
Light Level 365
Decrypt Legendary Engrams for a chance at getting some Light level 365 gear. Heroic difficulty strikes will also yield rewards up to 365. The Omnigul farm may help you here, but we expect Bungie to patch it pretty quickly.
Meanwhile Variks is handing out 365 Light level gear for Challenge of the Elders scorecard completions.
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Destiny Rise Of Iron Free
Light Level 385
Exotic Engrams will decode up to Light level 385 and Strike unique rewards will drop up to Light level 385.
Faction Reward Packages come into play again as they can yield up to 385 Light items.
Drops in Archon’s Forge can go right up to the Light level cap, so it’s worth heading here as you slog your way towards Light level 385.
Lastly, the raid Wrath of the Machine (recommended Light level 360) will have drops of 385 on Normal, and 400 once the Hard mode is live.
General Tips
As always, the Crucible, Iron Banner, Strikes, and Trials of Osiris are your best bet to level up fast, along with Archon’s Forge.
Strike unique rewards – that you can get by using Skeleton Keys to open Strike Hoards – are a good way to focus on specific gear items.
Decide on what you need to replace and choose a Strike with a unique reward that fits the bill. Don’t just use your keys willy nilly at the end of any and every qualifying Strike.
Grab bounties and quests often. Multitasking is key.
Double down with the Kovik’s Sin and None are Perfect quests that will have you doing certain Strikes as part of the questlines, and the This Corrupted Land quest that will send you into the Plaguelands to complete Patrols.
Your first public public event of the day – whether in the Plaguelands or another Destination – will award Legendary Marks and good engrams. This applies to every character, so you can do it three times.
It’ll still be a rough ride to the Light level cap, but these tips should make it a hell of a lot smoother.
By Matt Porter
Update 2.4.1 is coming to Destiny tomorrow, and it'll be upping your maximum Light level to 400.
This will correspond with the release of the Wrath of the Machine Heroic Mode, and the increase also means Strike Hoards, Nightfall, Exotic Engrams, Trials of Osiris, Crucible, and Iron Banner will now provide rewards up to 400 Light.
Elsewhere, Archon's Forge, the Heroic SIVA Strike playlist, and Legendary Engrams will provide rewards up to 385 light. Rare Engrams and the normal SIVA Strike Playlist will provide rewards up to 365.
Even though the rewards are changing, the only recommended Light level which is changing is that of Nightfall, which will now be 380.
The update is due to become available to players for download tomorrow at around 10am PDT (6pm BST). Plus, according to the cryptic announcement, there are more changes which 'are yet to be.. unmasked.'
That's most likely a tease for Destiny's Hallowe'en event, Festival of the Lost which, among other things, has players donning themed masks.
The sequel to Destiny is coming next year, and the latest rumors say it could be coming to PC too.
Matt Porter is a freelance writer based in London. Make sure to visit what he thinks is the best website in the world, but is actually just his Twitter page.
Rise of Iron is the latest major expansion to Bungie’s shared-world shooter, Destiny. Players will suit up their Gaurdians and venture into a new part of the Cosmodrome on planet Earth as they fight to push back the SIVA virus and the Fallen House of Devils. Like all expansions before it, Rise of Iron ups the challenge for those seeking to eradicate the Darkness, so you’ll want to keep an eye on your Light Level.
Right now, the current cap to your Light Level is 335, but that will go up to 385 with the new expansion. That being said, The Taken King did not require maxed out Guardian’s to begin to tackle its challenges, so chances are that Rise of Iron won’t either. Considering how important the Light Level will be for the raid, though, you’ll probably not want to be under-leveled when starting out. The first mission has a recommended light level of 280 meaning you should have at least 260 Light. However, if you want to have an easier time, try to hit around 300 if possible.
The raid, Wrath of the Machine, does have a set recommended Light Level of 360. That’s pretty high, and it means you’ll need to be at least 340 Light to dive in. Definitely try to be closer if you can because it will not be easy.
Get out there and increase your power Guardians, the darkness is rising. Do everything you can to strengthen your Legend, and take out the dangerous Fallen.
Safe travels, Guardian.
Destiny Rise of Iron has launched with new Light Level cap increased to 385. There are several old and new ways to level up Light fast, whether you prefer decrypting Exotic Engrams, completing story missions, fighting through strikes.Some steps should be completed first, some ways work better than others, but the tips listed below but the effort you put in will soon earn the rewards. This helpful guide will show you all of the old and new ways players can earn new gear and increase Light Level to 385 fast.
LATEST GUIDE: Check out our detailed guide Outbreak Prime Exotic Pulse Rifle.
How to reach Light Level 350 in Destiny
Completing quests and story missions will reward you with new gear with 340 Light level. Infuse new gear into your current gear and get higher Light Level. Completing missions will also prepare you for the new Raid where you could get Wrath of The Machine Raid Loot with 365/385 Light level.
After completing the story missions you can obtain the quest Artifacts of the Iron Lords that rewards you with a 350 Light Artifact.
Visit vendors and check out new items. Vendor items purchased for Legendary Marks have been increased to 350 Light
Don’t forget to visit your Faction vendor!
Visit Cryptarch and start decoding your old Engrams. Once you get items with higher Light level make sure to equip them or infuse into your current gear.
We confirmed that old engrams are decrypting at higher light level. Rare and Legendary Engrams will now attempt to give you rewards equal to or higher than your current Light
Rare Engrams can now decode up to 340 Light
Normal Strikes will now grant rewards up to 340 Light
Don’t forget that Daily Heroics will now include selections from Year 1, Year 2, and Year 3 items, and Increase Light to 350
How to reach Light Level 350-365 in Destiny
Legendary Engrams can now decode up to 365 Light
Legendary Engram Light value will slow from their fast progress at 350, up to 365. Within that range, Engrams will grant the player something with higher Light about half the time
Heroic Strikes will now grant rewards up to 365 Light
Variks will now grant Weapons and Armor for Challenge of the Elders scorecard completions up to 365 Light
If you decide to try The Taken War Strike Playlist recommended Light level is 350, and for Nightfall is 360 Light